Traceback (most recent call last):
File "/home/rev/Games/sourcecode/main.py", line 22, in <module>
main()
~~~~^^
File "/home/rev/Games/sourcecode/main.py", line 17, in main
game.process_command(command) # Player chooses an action
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^
File "/home/rev/Games/sourcecode/game.py", line 274, in process_command
self.search_abyss()
~~~~~~~~~~~~~~~~~^^
File "/home/rev/Games/sourcecode/game.py", line 284, in search_abyss
result = self.random_event()
File "/home/rev/Games/sourcecode/game.py", line 429, in random_event
return event()
File "/home/rev/Games/sourcecode/game.py", line 726, in find_empty_space
sub_event()
~~~~~~~~~^^
File "/home/rev/Games/sourcecode/game.py", line 731, in find_old_object
self.player.collect_fragment()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/home/rev/Games/sourcecode/game.py", line 233, in collect_fragment
self.apply_buff(buff, duration=5) # Apply buff for 5 turns
^^^^^^^^^^^^^^^
AttributeError: 'Player' object has no attribute 'apply_buff'
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